/// Ascension

Scene Specs

-69.507 triangles
-Diffuse, normal, and specular maps
-Total texture usage is a little over 2048 x 2048
-Modeled in 3ds Max and ZBrush
-Textured in Photoshop
-Rendered in the Unreal Development Kit

/// Beauty Shots


/// Lighting Shot


/// Wire Shot


/// Highpoly Shots

/// Lowpoly Shots

/// Texture Shots